Night Thrasher
This is a model of the Marvel Comics superhero Night Thrasher. I used Autodesk Maya and started with a standard human model as a mannequin of sorts and modeled the separate pieces of armor around him. After unwrapping the UV’s I added textures with Substance Painter and loaded everything into Unreal Engine 4. I built the city backdrop with basic shapes and materials, added the Night Thrasher model, and rendered the video all within Unreal.