About me
I am a digital artist who uses specialized software to create 3 dimensional models for use in gaming, animation, and 3D printing. I have experience using programs such as Autodesk Maya and ZBrush to create and rig models. I’m also skilled at using Adobe Substance Painter for adding materials, as well as using Unreal Engine 5 for rendering images and videos. I am also capable of creating models for use in 3D printing.
